1	Build Up
1.1	Build up – Americans
Objectives
Your task is to build all available American buildings, research all available American technologies and manufacture all available American weapons and other vehicle components.
Description
You have only few people – but there are more, captured and guarded by Arabians and Russians. Get any of your men close to them to free them. 
There are three big piles of material, each near one siberite and one oil deposit. No shipments are expected. Maybe enemy depots can contain something...
Evaluating
The game ends when you have all required stuff and technologies at one moment. Your rank depends on the total mission time:

1:45:00 or more		poor	
1:25:00 – 1:45:00	!	not bad	
1:00:00 – 1:25:00	!!	good	
less than 1:00:00	!!!	excelent	

1.2	Build Up – Arabians
Objectives
Your task is to build all available Arabian buildings, research all available Arabian technologies and manufacture all available Arabian weapons and other vehicle components.
Description
You have lots of people, but there is another problem – Americans and Russians guard all resource deposits and landing sites. To complete your goal is necessary to destroy them...
Evaluating
The game ends when you have all required stuff and technologies at one moment. Your rank depends on the total mission time:
<TABLE>
Designers notes
Mělo by to být uděláno tak, že jsou tam různě silná Ruská a Americká opevnění, a materiál není nikde jinde. První dvě opevnění musí jít dobýt lidmi – ale ne bez větších ztrát (musí tam být někdo, kdo to bude opravovat). Na těch nesmí být ložiska, jen pár beden. Další opevnění (s ložisky) už by hráč neměl dát bez aut. Má dvě možnosti –dobýt obě opevnění, se získanými bednami postavit jednoduchá solární auta, a útočit dál nebo dobýt jen jedno opevnění, čekat, než se tam materializují nějaké další bedny, pak postavit auta a útočit na druhé a pak na další. Za dalšími opevněními je Oil, za dalšími opevněními (na které už potřebuje víc těžších zbraní) siberit. Pak jsou tam ještě další dvě velmi silná opevnění, která hlídají místa, kde přistává nejvíce beden. Časy, kdy na jednotlivých místech přistávají zásilky, jsou pevně dané (náhoda nanejvýš v umístění zásilky v oblasti). Vyváženo by to mělo být tak, aby:
hráč, který nedobude dvě poslední opevnění, měl špatný čas proto, že musí čekat na zásilky.
hráč, který dobude jedno z opevnění, mohl mít dobrý čas, ale ne nejlepší (také není dost zásilek)
dobýt obě opevnění a neztratit moc aut bylo skoro nemožné
Ad fog: Celá mapa odkrytá (šedý fog), a to i s nepřátelskými budovami.
1.3	Build Up – Russians
Objectives
Your task is to build all available Russian buildings, research all available Russian technologies and manufacture all available Russian weapons and other vehicle components.
Description (přehodnotit)
You have neither enough people nor enough material. There is high density of shipments and people expected in the future. But both Arabians and Americans are their materialisation detection developed and fast commandos of remote vehicles are waiting behind the borders – they want to kill your people, to steal your shipments.
Evaluating
The game ends when you have all required stuff and technologies at one moment. Your rank depends on the total mission time:
<TABLE>
Designers notes
Je potřeba zvolit mapu, na které je někde v rožku úplně nepřístupná část (kam nejde dostřelit ani ruskými raketami), případně nějakou mapu takto upravit (např. lesem). Tam bude stát americká základna s řídící věží. Pokud bude existovat nějaká pěšinka, kterou tam je možno dojít, musí být chráněná (snipeři v breastworcích).
Je potřeba zajistit, aby korektně fungovala predikce materializace (nastavit SAILové proměnné). Jakmile se někdo objeví nebo něco, střídavě vytvořit na blízkém okraji:
několik amerických remote vozidel a linknout je na věž
několik arabských remote vozidel, včetně řídící věže
Pokud jde o bedny, skupinka obsahuje náklaďáky. Síly těchto skupinek jsou pevně dané a pomalu rostou (na začátku stačí jedno vozidlo proti lidem nebo jeden náklaďák). Dojedou na místo materializace, pokud tu bedny ještě jsou vezmou je, pokud člověk ještě není přebarven, zabijí ho. Odjedou.
Je potřeba přehodnotit... tohle by nebylo o stavění ale o hledání...
2	Animal Hunters
Common designer notes
Je to ta samá mapa, vždy je v ní plno zvířat (pokaždé jinak. Některá jsou v lese, takž na ně nejde jinak, než lidmi, jiná jsou agresivní atd. Do každé mapy bych dal nějaké překvapení (např. stádo mastodontů útočících na depot atd., banda neuvěřitelně rychlých phororacosů, piraně :o)... Měly by tam být agresivní tygři atd. Vyladit počty lidí tak, aby rozhodně nebylo nejrychlejší je vzít, udělat z nich např. snipery a vyrazit do terénu. Hodně vyzkoušet, zjistit časy, za které se to dá stihnout...
2.1	American Hunters
Objectives
Your task is to kill all animals on the map.
Description
You have fully developed American base and all technologies researched. Use whatever you need to fulfill objectives quickly... Note that some animals may defend themselves.
Evaluating
The game ends when all animals on the map are dead on dying. Your rank depends on the total mission time:
<TABLE>
2.2	Arabian Hunters
Objectives
Your task is to kill all animals on the map.
Description
You have fully developed Arabian base and all technologies researched. Use whatever you need to fulfill objectives quickly... Note that some animals may defend themselves.
Evaluating
The game ends when all animals on the map are dead on dying. Your rank depends on the total mission time:
<TABLE>
2.3	Russian Hunters
Objectives
Your task is to kill all animals on the map.
Description
You have fully developed Arabian base and all technologies researched. Use whatever you need to fulfill objectives quickly... Note that some animals may defend themselves.
Evaluating
The game ends when all animals on the map are dead on dying. Your rank depends on the total mission time:
<TABLE>
3	Cold Wars
3.1	Cold War – Russians
Nation
Russians
Objectives
Construct siberite rocket and use it sooner than Americans.
Description
You have a strong Russian base, on the another hill is the American one. You both are trying to develop siberite bomb. The only problem is, that American scientists are faster and has more supply... You must slow down American progress or destroy them to avoid their victory.

You control an alien building with three artefacts. These artefacts are stored here for future use – but if there is no other way, you can use it. 
One of them generates a special time bubble – use it on any lab or workshop and work in this lab will be two times faster for next two minutes.
The second one can bring a copy of any being from another dimension – use it on any of your people and you gain the second copy of him. But after five minutes, both the original and the copy disappears to the second dimension forever.
The third one can bring a great amount of material from another dimension.
Evaluating
To win you must use siberite rockets before Americans do it. Your rank depends on amount of artefacts you don't use:

all artefact used		poor	
two artefact used	!	not bad	
one artefact used	!!	good	
no artefact used 	!!!	excelent	

3.2	Cold War - Americans
Nation
Americans
Objectives
Construct siberite rocket and use it sooner than Russians
Description
You have an American base, on the another hill is the Russian one. You both are trying to develop siberite bomb. Your scientists are faster than Russian ones, seems that they finish their work sooner, but Russians know about it they will try to stop you at all cost.

You control an alien building with three artefacts. These artefacts are stored here for future use – but if there is no other way, you can use it. 
One of them can send any vehicle to another dimension forever – use it on any enemy vehicle you cannot handle other way.
The second one causes a special jam that renders all computer vehicles and turrets near your base useless for next thirty seconds.
The third one can find copy of any being in another dimensions – when you use it, it brings back the man you lost the last time.
Evaluating
To win you must use siberite rockets before Russians do it. Your rank depends on amount of artefacts you don't use:

all artefact used		poor	
two artefact used	!	not bad	
one artefact used	!!	good	
no artefact used 	!!!	excelent	

4	Defend
4.1	Potter's Paradox
Nation
Arabian
Objectives
Try to defend your character and base as long as you can.
Description
You a legion commander. George Potter, one of your scientists working on alien artefacts discovered secrecy of parallel dimensions. Unfortunately he didn't want to share his information with you. You decided it is too important to avoid this secrecy fall into enemy hands and you killed him.
The revenge comes soon. Hundred of Potters from all another dimensions start to invade our world and tries to destroy you and your base. There is no hope...
(Polli Wolli)
Evaluating
The game ends when either your character or your warehouse is destroyed. Your rank depends on time you can withstand attacks.
4.2	Russian Computers Mutiny
Nation
Russian
Objectives
Try to defend base as long as you can.
Description
One night all computer-controlled vehicles disappear form the base. Some scientists think that computers found way how to reproduce themselves. A bad day starts. Computers are coming back – and they has no mercy.
You can develop hacking to gain some computers under your control again... but people thinks that it will be hopeless anyway. The real age of computer comes...
Evaluating
The game ends when your warehouse is destroyed. Your rank depends on time you can withstand attacks.
4.3	American Computers Mutiny
Nation
American
Objectives
Try to defend base as long as you can.
Description
It is a sunny day. Computer controlled cranes are building a new lab, computer controlled bulldozers are clearing forest, computer controlled tanks and turrets are guarding base. And people are resting and playing football. All is so idyllic at this moment... and only few seconds later all turns to hell! Computers decide not to serve as slaves of people longer and to take control over the base. Your attempts to make contact with other bases failed – seems that not only your base is overrun by the rebel computers... Your people are lost and all of them know about it. But their decide try to destroy as many computer controlled vehicles as they can. Computers cannot reproduce or repair themselves, every destroyed vehicle computer is a great serve for humankind.
Evaluating
The game ends when last of your people dies. Your rank depends on number of computer controlled vehicles you destroy.
5	Attack
5.1	Hi-Tech
Nation
American & Russian
Objectives
Destroy all enemy forces as soon as possible.
Description
The Alliance forces sends their best soldier using the best American and Russian technologies to destroy enemy bases.
Evaluating
The game ends when there are no living enemies. Your rank depends on mission time.
5.2	Surprise!
Nation
Arabian
Objectives
Destroy your former allies as soon as possible.
Description
You were sent to infiltrate enemy base. They are thinking that you are allies. U can move free in their teritory – until you try to attack someone or to capture some vehicle or building. Select right time to start the attack!
Evaluating
The game ends when there are no living enemies. Your rank depends on time from start of the attack to this end.
5.3	Gladstone's Revenge
Objectives
Destroy all enemy forces as soon as possible. Protect Tim Gladstone.
Description
You are Tim Gladstone, the first American in Pliocene Siberian wilderness. You took part in fierce battles over the siberite until you decided that it's not right. This age belongs to the Apemen, not to the people. You leave your army and start to live with them. You was happier than you ever was in army... until this morning. A siberite rocket destroyed your forest and killed most of your friends. You don't know if this was Russian or American rocket. You decide to wipe them all.
You must act quickly, but carefully.
6	Misclaneous
6.1	No Crates
6.2	Ambush
6.3	Volcano