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OWS News - OW Streamers Tournament 2019 - The final classification!

zoNE

Date: 31 March 2019 5:40 pm

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After two days of interesting matches we reached the end of the tournament! After 42 fierce battles, in which as many as 7 players fought against each other, we were able to successfully select the top four players of the Original War Streamers Tournament 2019. Applause for our champions!

The final classification is as follows:
  • 1st place: Bren 8,5pt
  • 2nd place: Thorgall 8pt
  • 3rd place: Sali 6pt
  • 4th place: Nefarem 5.5pt

Ladders of the tournament and records of all fights can be found at the address: https://original-war.net/articles.php?a=streamerstour2019

We would like to thank the contestants for their participation in the contest, all those who helped with the organization for their cooperation, and the spectators for their participation! There may be another tournament after some time, but we will inform you about it in the future! And may the Force be with you always.

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OWS News - Original War Streamers Tournament 2019!

zoNE

Date: 14 March 2019 7:48 pm

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The time has come for the Great Games! We would like to invite you to the Original War Streamer Tournament, which will take place on 30-31.03.2019 at 12:00-17:00 GMT+1! The main goal of the tournament is to test all default maps, multiplayer modes, sync lost, game exploits, SGUI in multiplayer and most importantly, have fun! During the tournament, several streams will be started by your favourite streamers, and the tournament will be attended by Stucuk himself, the patch maker of the Original War! With the tournament we want to catch all the multiplayer bugs, restoring the play-ability of all maps, so that the multiplayer experience can be even better!

What's more, Sali and Stucuk suggested the tournament to be played on the brand new WIP patch, with developmental version of SGUI. Stucuk has decided to speed up his work on the patch to make it possible for contestants to test out, and show the world brand new Original War user interface!

Thanks for Sali and Stucuk for their hard work! Live streams on their YouTube channels will provide: Bren, Dragon5fly, Jakes, Nefarem, and Thorgall!

Combining fun with useful, we will be able to carry out in-depth tests of the game, and you will see your favourite streamers in action! The following people agreed to participate: Bren, Dragon5fly, Jakes, Nefarem, Sali, Stucuk and Thorgall. Their fights will take place in parallel due to time constraints.

In organisational matters, contact Original-War.net administration.

For more info:
- https://forum.original-war.net/viewtopic.php?f=82&t=5950

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OWS News - Original War Tournament 2019 - Win Real Cash!

zoNE

Date: 21 January 2019 12:29 pm

Original-War.net in cooperation with YouTube channel Livid, would like to invite you to sign up for the biggest international Original War Tournament with cash prizes! Registration for the tournament starts Today(20th January 2019) and ends on 9th February 2019.

Click the link below to register for the Tournament and view the rules:
- https://forum.original-war.net/viewtopic.php?p=55272

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OWS News - Merry Christmas!

stucuk

Date: 25 December 2018 5:26 am

Merry Christmas!



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OWS News - Original War 2.0.6.132 Released

stucuk

Date: 15 January 2018 1:52 pm

Original War 2.0.6.132 has been released.
- Patch Section

Changelog:
  • Added: Equalize Hex Height Tool (Issue #398)
  • Added: Wall Building Type
  • Added: COLOR parameter to grass (R G B)
  • Added: CLASS_OVERRIDE to people
  • Added: ICON to People and Buildings
  • Added: HEIGHT to people (For laser end point)
  • Added: SPAWNONDEATH to buldings (ClassID Count)
  • Added: WEAPON to buildings (WeaponID)
  • Added: EnterVehicle event to SAIL
  • Added: EnterVehicleFromBuilding event to SAIL
  • Added: LeaveVehicle event to SAIL
  • Added: CrateSpawn event to SAIL
  • Added: Identify and Note area to SAIL Editor main window
  • Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
  • Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
  • Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
  • Added: Arabian Interface to SGUI
  • Added: SGUI version of Editor
  • Added: ToLua Sail Command (SGUI only, no effect in normal OW)
  • Added: solar_recharge_percent variable to SAIL
  • Added: changing the colour of crate/artifact in a map
  • Added: texts.wri can now be used for Skirmish and Multiplayer maps
  • Added: PakView can now extract all WAV files
  • Added: Multiplayer Host can now change game speed in game
  • Added: sound.owp can now be used by mods
  • Added: Ident Descriptions for Editor - McBenn
  • Added: Wood Tool to Editor
  • Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
  • Added: GBIs now support an imbedded PNG image
  • Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
  • Added: CacheColorsTXT SAIL command added
  • Added: profile_name SAIL variable (read only)
  • Added: simple editions of all multiplayer maps
  • Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
  • Added: CUSTOMSOUND added to people.txt allowing custom sounds
  • Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
  • Added: SGUI New Command OW_CUSTOM_COMMAND
  • Added: CustomCommand SAIL event
  • Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
  • Added: GM Factory now included (Successor to GM Editor)
  • Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
  • Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
  • Added: Buildings can now have a charge animation
  • Changed: Multiplayer Lobby will now show all games
  • Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
  • Changed: Increased Scroll Speed
  • Changed: Increased MaxRegBackRects from 1000 to 2000
  • Changed: Increased max Building Phases to 70
  • Changed: Window Scroll Speed Increased
  • Changed: Increased Multiplayer Protocol Version
  • Changed: crc.bin is now redundent
  • Changed: only editor will compile SAIL if code.bin exists
  • Changed: Maps can now have up to 20000 units (10x more)
  • Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
  • Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
  • Fixed: various MC errors
  • Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
  • Fixed: PlaySoundXY now works correctly
  • Fixed: Minimap Window in Editor
  • Fixed: Rare Crash relating to placing or destroying a unit
  • Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
  • Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
  • Fixed: OW's Bin format can't handle strings larger than 255 (Issue #180)
  • Fixed: WaterZBuffer is calculated when using the Water Editor
  • Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
  • Fixed: SetCargo - 100 resources limit (Issue #368)
  • Fixed: AM12 - Russian attack script (Issue #321) - Nefarem
  • Fixed: Multiplayer maps, Polish corrections needed (Issue #109) - Nefarem
  • Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr
  • Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn
  • Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn
  • Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
  • Fixed: AM15 - Legion secondary objective (Issue #326) - Nefarem
  • Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue #378) - Nefarem
  • Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn
  • Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369) - McBenn
  • Fixed: ComBuild fixed (RU05)
  • Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446) - Nefarem
  • Fixed: AM09, AM10, RU03, RU11 Fixes (Issue #452) - Nefarem
  • Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324) - Nefarem
  • Fixed: RU14 - Arabian attacks not commencing (Issue #214) - Nefarem
  • Fixed: OW can now do games with more than 8 players
  • Fixed: OW Editor no longer extracts texts.bin when you make a new mod
  • Fixed: Diplomacy window will now always display correctly
  • Improved: OW Editor interface
  • Improved: Multiplayer Stability
  • Improved: Error Logging
  • Improved: Reduced CPU usage
  • Improved: Editor tool speed increased (ALOT)
  • Improved: Most tools now work when click and dragged
  • Improved: OW_EditorOGL now uses FastMM for the memory manager
  • Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
  • Improved: Czech translation of multiplayer map names - Sali
  • Improved: Czech translation to multiplayer map Siberia - Sali
  • Improved: Translated the technology option to Czech - Sali
  • Improved: You can now add new People (99 total)
  • Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)


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